AI Insights · Timothy · January 2022
Top 5 Pokemon Collector Games Performance on Android in Ecuador - Q4 2021
Discover the performance trends of the top 5 Pokémon collector games on Android in Ecuador during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Pokémon collector games on the Android platform in Ecuador showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.
Monster Box experienced a decline in weekly downloads, starting at 20.8K in late September and dropping to 4.1K by the end of December. The game's weekly revenue saw a brief spike with $14 in the week of November 22 and $5 in the following week, but it remained negligible otherwise. The weekly active users also decreased from 34.8K to 8.3K over the quarter.
Pokémon UNITE had a notable start with 34.9K downloads in the first week of October, but this number gradually fell to around 3.7K by the end of December. The game's weekly revenue showed a downward trend, starting at $2.9K and dropping to around $259 by the last week of December. Active users for Pokémon UNITE showed initial growth, peaking at 51.1K in early October, and then stabilized around 21K towards the end of the quarter.
Slugterra: Slug it Out 2 saw relatively stable download numbers, starting at 6K and ending the quarter at 5K. The weekly revenue for Slugterra: Slug it Out 2 remained modest, with peaks of $102 in late October and $76 in the last week of December. The active user base showed slight fluctuations, starting at 15.9K and ending at 14.7K.
Pokémon GO maintained a consistent performance with weekly downloads ranging from 3.6K to 5.2K. The game’s weekly revenue varied, peaking at $2.1K in mid-November. Active users remained strong, with numbers consistently around the 200K mark, peaking at 211K in late November and maintaining similar levels throughout the quarter.
Pokémon Quest showed steady download numbers, ranging from 1.3K to 1.7K. The game did not generate significant revenue during this period. The active users for Pokémon Quest remained relatively stable, starting at 3.9K and ending at 4.7K by the end of December.
For more detailed insights and data on these apps, visit Sensor Tower.